

That image is then applied to the model in Element 3D as a diffuse map. The workflow in the above tutorial assumes that the model is accompanied by texture JPGs in the format that I’ve attached - that is, files that show all the different textured surfaces of the model spread out on a black background. For example, is it crucial that the purchased model have unwrapped UVs? Can they overlap, or would that cause problems? I should mention that I’m not looking to modify the model textures/materials in any way, just to import the model and textures successfully into Element. I’m planning to buy a 3D model on Turbosquid and modify it so it can be imported into Element 3D in After Effects (done by detaching certain surfaces from the model and applying different materials to them, so Element recognizes them as separate parts that can then be re-textured/animated individually within Element, as explained in this Video Copilot tutorial: )īeing a novice in 3DS Max, however, I’m not sure what criteria the model I buy needs to fulfill in order for the described workflow to be applicable to it (beyond being UV mapped). I’m an After Effects girl and have only very basic knowledge in 3DS Max, so this is really a newbie question:
